Per-Key Quality Testing

In order to test the quality and consistency of a keyboard, we are using a texture analyser that is programmed to measure and display the actuation force of the standard keyboard keys. By measuring the actuation force of every key, the quality and consistency of the keyboard can be quantified. It can also reveal design issues, such as the larger keys being far softer to press than the main keys of the keyboard. The actuation force is measured in Centinewton (cN). Some companies use another figure, gram-force (gf). The conversion formula is 1 cN = 1.02 gf (i.e. they are about the same). A high quality keyboard should be as consistent as possible, with an average actuation force as near to the manufacturer's specs as possible and a disparity of less than ±10%. Greater differences are likely to be perceptible by users. It is worth noting that there is typically variance among keyboards, although most keyboard companies will try and maintain consistency - as with other reviews, we're testing our sample only.

The machine we use for our testing is accurate enough to provide readings with a resolution of 0.1 cN. For wider keys (e.g. Enter, Space Bar, etc.), the measurement is taking place at the center of the key, right above the switch. Note that large keys generally have a lower actuation force even if the actuation point is at the dead center of the key. This is natural, as the size and weight of the keycap reduces the required actuation force. For this reason, we do display the force required to actuate every key but we only use the results of the typical sized keys for our consistency calculations. Still, very low figures on medium sized keys, such as the Shift and Enter keys reveal design issues and can easily be perceptible by the user.

As we expected, there is practically no difference at all between the two keyboards in terms of consistency. The keys on the Das Keyboard Prime 13 have an average actuation force of 46.1 cN. Those of the Das Keyboard 4 Professional have a slightly lower average actuation force, of 45.9 cN. Both of these are a little higher than the 45 cN rating of the Cherry MX Brown switch, but this is consistent with all of our previous tests with keyboards featuring these switches, as tactile switches tend to have a stiffer pressure point before the rated actuation point. The disparity across the main keys of the Das Keyboard Prime 13 and the Das Keyboard 4 Professional was ± 3.12% and ± 3.10% respectively. The disparity testing results were eerily close to each other, most likely by a stroke of luck. Generally, keyboards with Cherry MX Brown switches display a disparity below 5%, with results below 4% considered to be an outstanding display of quality control.

Hands-on Testing

I always try to use every keyboard that we review as my personal keyboard for at least a week. My typical weekly usage includes a lot of typing (about 100-150 pages), a few hours of gaming and some casual usage, such as internet browsing and messaging. As I do not use the USB hubs and backlighting does not affect me, both of the keyboards were practically identical as far as testing purposes were concerned. The following comments mirror my experience with both of the keyboards.

Personally, I find Cherry's MX Brown switches preferable for my professional needs, as they are the least fatiguing tactile switch for long typing/working sessions. Cherry's MX Brown switch provides satisfactory tactile feedback with minimal stress on the tendons. As such, the Das Keyboards were an almost perfect fit for my working hours. I say "almost" because the lack of a palm rest became a definite issue for me past a couple of hours, forcing me to use an aftermarket solution. Using a keyboard this tall without a palm rest can become very uncomfortable after an hour or two. Then again, you are not supposed to be using a keyboard continuously over long periods of time without taking breaks, as such use is a major long-term health hazard, but a palm rest would keep one's wrists much more comfortable for when such occasions arise.

As far as gaming go, the Das Keyboards were very responsive and fun to use. The tactile and audible feedback from the MX Brown switch was excellent and, in my opinion, significantly less intrusive than the loud clicking of the MX Blue counterpart. MMO gamers will heavily feel the lack of programmability, as they will not be able to change the layout of the keyboards or issue macro/text commands without the use of third-party software. For single-player games however, the Das Keyboards will not disappoint. 

The Das Keyboard Prime 13 Mechanical Keyboard Final Words & Conclusion
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  • BrokenCrayons - Thursday, January 12, 2017 - link

    For every person I've met that cites a non-impact actuation point of mechanical keyboards, I've also noted that none of them actually type that way. The key goes all the way down for those people regardless of the keyboard. When you're dealing with a few millimeters of travel and pecking out something on a keyboard, the human brain and muscle/tendon structure is simply incapable of physically reacting that quickly or with that degree of precision while still delivering even a modest rate of key entry. Nevermind when it's under the relative duress of something like a game where its busy reacting to stimulus rather than processing the best way to lovingly stroke its overpriced keyboard. As with everything else, higher actuation points are nothing more than bullet points on the keyboard's box that help justify the added expense to the buyer.
  • maximumGPU - Thursday, January 12, 2017 - link

    you met a few people that type a certain way and extrapolated that to a theory of the human brain? talk about sweeping generalisations!
    i touch type (not pecking) and i don't bottom out unless i'm gaming. I don't type much faster while bottoming out either. You're free to disbelieve me, but it's increasingly looking like you're the one trying to rationalise sticking to membrane keyboards.
  • BrokenCrayons - Thursday, January 12, 2017 - link

    "You're free to disbelieve me.." I will, thanks. :3
  • Iloveherb - Monday, January 16, 2017 - link

    Most of the keyboards on this list https://www.gamewire.org/pc-gaming/best-mechanical...

    Ducky Shine, Cherry MX Board, Das Keyboard 4 etc.

    I think the main difference is the build quality
  • Zan Lynx - Wednesday, January 11, 2017 - link

    If you don't count the Das keyboards as high-end then I can't imagine what would satisfy you. I've used a lot of keyboards and I now own three of the Das boards. The 4 Pro is my favorite.

    I have hopes that the Keyboard.io will exceed it, but we'll see if they ever get their manufacturing running.
  • Iloveherb - Monday, January 16, 2017 - link

    I agree, Das keyboards are great
  • JohnMD1022 - Monday, January 16, 2017 - link

    Which do you consider to be high end? I used a series of IBM Model Ms for years, and am now using a Razer.
  • JohnMD1022 - Monday, January 16, 2017 - link

    Topre? I tried one for a few hours, put it back in the carton and gave it to a friend who loves it. Tastes differ.
  • MTEK - Tuesday, January 10, 2017 - link

    "The Ultimate Experience for Badasses".... Looks like a nice keyboard and all.... but are they mocking their customers?
  • BrokenCrayons - Tuesday, January 10, 2017 - link

    The target market is very hard to pin down because of how commonplace it is to play video games these days and how broad the definition of "gamer" is now. After all, a grannie rocking it out hardcore on Pogo.com is as much of a gamer as a 22 year old boy that's gone bloodshot from playing Call of Duty. Given the broad demographics, I think most companies simply can't cope and pick that they think is the most common stereotype to target with products, hoping not to lose appeal to everyone else based on packaging and sales speak.

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