Core to Core to Core: Design Trade Offs

AMD’s approach to these big processors is to take a small repeating unit, such as the 4-core complex or 8-core silicon die (which has two complexes on it), and put several on a package to get the required number of cores and threads. The upside of this is that there are a lot of replicated units, such as memory channels and PCIe lanes. The downside is how cores and memory have to talk to each other.

In a standard monolithic (single) silicon design, each core is on an internal interconnect to the memory controller and can hop out to main memory with a low latency. The speed between the cores and the memory controller is usually low, and the routing mechanism (a ring or a mesh) can determine bandwidth or latency or scalability, and the final performance is usually a trade-off.

In a multiple silicon design, where each die has access to specific memory locally but also has access to other memory via a jump, we then come across a non-uniform memory architecture, known in the business as a NUMA design. Performance can be limited by this abnormal memory delay, and software has to be ‘NUMA-aware’ in order to maximize both the latency and the bandwidth. The extra jumps between silicon and memory controllers also burn some power.

We saw this before with the first generation Threadripper: having two active silicon dies on the package meant that there was a hop if the data required was in the memory attached to the other silicon. With the second generation Threadripper, it gets a lot more complex.

On the left is the 1950X/2950X design, with two active silicon dies. Each die has direct access to 32 PCIe lanes and two memory channels each, which when combined gives 60/64 PCIe lanes and four memory channels. The cores that have direct access to the memory/PCIe connected to the die are faster than going off-die.

For the 2990WX and 2970WX, the two ‘inactive’ dies are now enabled, but do not have extra access to memory or PCIe. For these cores, there is no ‘local’ memory or connectivity: every access to main memory requires an extra hop. There is also extra die-to-die interconnects using AMD’s Infinity Fabric (IF), which consumes power.

The reason that these extra cores do not have direct access is down to the platform: the TR4 platform for the Threadripper processors is set at quad-channel memory and 60 PCIe lanes. If the other two dies had their memory and PCIe enabled, it would require new motherboards and memory arrangements.

Users might ask, well can we not change it so each silicon die has one memory channel, and one set of 16 PCIe lanes? The answer is that yes, this change could occur. However the platform is somewhat locked in how the pins and traces are managed on the socket and motherboards. The firmware is expecting two memory channels per die, and also for electrical and power reasons, the current motherboards on the market are not set up in this way. This is going to be an important point when get into the performance in the review, so keep this in mind.

It is worth noting that this new second generation of Threadripper and AMD’s server platform, EPYC, are cousins. They are both built from the same package layout and socket, but EPYC has all the memory channels (eight) and all the PCIe lanes (128) enabled:

Where Threadripper 2 falls down on having some cores without direct access to memory, EPYC has direct memory available everywhere. This has the downside of requiring more power, but it offers a more homogenous core-to-core traffic layout.

Going back to Threadripper 2, it is important to understand how the chip is going to be loaded. We confirmed this with AMD, but for the most part the scheduler will load up the cores that are directly attached to memory first, before using the other cores. What happens is that each core has a priority weighting, based on performance, thermals, and power – the ones closest to memory get a higher priority, however as those fill up, the cores nearby get demoted due to thermal inefficiencies. This means that while the CPU will likely fill up the cores close to memory first, it will not be a simple case of filling up all of those cores first – the system may get to 12-14 cores loaded before going out to the two new bits of silicon.

The AMD Threadripper 2990WX 32-Core and 2950X 16-Core Review Precision Boost 2, Precision Boost Overdrive, and StoreMI
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  • T1beriu - Monday, August 13, 2018 - link

    > We confirmed this with AMD, but for the most part the scheduler will load up the cores that are directly attached to memory first, before using the other cores. [...]

    It seems that Tomshardware says the opposite:

    >AMD continues working with Microsoft to route threads to the die with direct-attached memory first, and then spill remaining threads over to the compute dies. Unfortunately, the scheduler currently treats all dies as equal, operating in Round Robin mode. [...] According to AMD, Microsoft has not committed to a timeline for updating its scheduler.
  • Ian Cutress - Monday, August 13, 2018 - link

    Yeah, Paul and I were discussing this. It is a round robin mode, but it's weighted based on available resources, thermal performance, proximity of busy threads, etc.
  • JoeyJoJo123 - Monday, August 13, 2018 - link

    Maybe just user error, but all the article pages between Test Setup and Comparison Results to Going up Against Epyc, just have the text "Still writing...". I'm unsure if the article is actually still being written and was supposed to be published in this partial manner or if possible something was lost between writing and upload.

    In any case, kind of crazy how the infinity fabric is consuming so much power. The cores look super-efficient, but if the uncore can get efficiency improvements, that can help the Zen architecture stay even more efficient under load. Intel's uncore consumes a fraction of the wattage, but doesn't scale as well for multiple threads.
  • Ian Cutress - Monday, August 13, 2018 - link

    Still being written. See my comment at the top. Unfortunately travel back and forth from UK to SF bit me over the weekend and I lost a couple of days testing, along with having to take a full benchmark set up with me to SF to test in the hotel room.
  • JoeyJoJo123 - Monday, August 13, 2018 - link

    I understand, take your rest. You don't need to reply to me, I actually saw the reason after I posted.
  • compilerdev2 - Monday, August 13, 2018 - link

    Hi Ian,
    I have some questions about the Chromium compilation benchmark, since I was hoping to get the 2990WX for compiling large C++ apps. What version of Chromium is used? Is the compiler being used Clang-CL or Visual C++? Is the build in debug or release (optimized) mode? If it's release mode with Visual C++, does it use LTCG? (link-time code generation, the equivalent of LTO of gcc/clang). For example, if the build is Visual C++ LTCG, the entire code optimization, code generation and linking is by default limited to 4 threads. Thanks!
  • Ian Cutress - Monday, August 13, 2018 - link

    It's the standard Windows walkthrough available online. So we use a build of Chrome 62 (it was relevant when we pulled), VC++, build in release. It's done in the command line via ninja, and yes it does use LTCG.

    Destructions are here. They might be updated a little from when I wrote the benchmark. Out test is automated to keep consistency.

    https://chromium.googlesource.com/chromium/src/+/m...
  • compilerdev2 - Monday, August 13, 2018 - link

    With LTCG those strange results make sense - it's spending a lot of time on just 4 threads - actually majority of the time is on one thread for the Chromium case, it hits some current limitations of the VC++ compiler regarding CPU/memory usage that makes scaling worse for Chromium (but not for smaller programs or with non-LTCG builds). Increasing the number of threads from the default of 4 is possible, but will not help here. The frontend (parsing) work is well parallelized by Ninja, it's probably the reason why the Threadrippers do end up ahead of the faster single-core Intel CPUs. It would be interesting to see the benchmarks without LTCG, or even better, more compilation benchmarks, since these CPUs are really great for C/C++/Rust programmers.
  • Nexus-7 - Monday, August 13, 2018 - link

    Cool write-up on the uncore power usage! I especially enjoyed that part of the article.
  • johnny_boy - Monday, August 13, 2018 - link

    The Phoronix articles are more telling for the sort of workloads a 64 thread count would be used for.

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