The NVIDIA GeForce RTX 2070 Super & RTX 2060 Super Review: Smaller Numbers, Bigger Performance
by Ryan Smith on July 2, 2019 9:00 AM EST- Posted in
- GPUs
- GeForce
- NVIDIA
- Turing
- GeForce RTX
The 2019 GPU Benchmark Suite & The Test
As we’re kicking off a new(ish) generation of video cards, we’re also kicking off a new generation of the AnandTech GPU benchmark suite.
For 2019 most of the suite has been refreshed to include games released in the last year. The latest iteration of the Tomb Raider franchise, Shadow of the Tomb Raider, is 2019’s anchor title and is the game used for power/temperature/noise testing as well as game performance testing. Also making its introduction to the GPU benchmark suite for the first time is an Assassin’s Creed game, thanks to Assassin’s Creed Odyssey’s extra-handy built-in benchmark.
For 2019 Ashes of the Singularity has been rotated out, so we’re empty on RTSes at the moment. But as an alternative we have Microsoft’s popular Forza Horizon 4, which marks the first time a Forza game has been included in the suite.
AnandTech GPU Bench 2019 Game List | ||||
Game | Genre | Release Date | API | |
Shadow of the Tomb Raider | Action/TPS | Sept. 2018 | DX12 | |
F1 2019 | Racing | Jun. 2019 | DX12 | |
Assassin's Creed Odyssey | Action/Open World | Oct. 2018 | DX11 | |
Metro Exodus | FPS | Feb. 2019 | DX12 | |
Strange Brigade | TPS | Aug. 2018 | Vulkan | |
Total War: Three Kingdoms | TBS | May. 2019 | DX11 | |
The Division 2 | FPS | Mar. 2019 | DX12 | |
Grand Theft Auto V | Action/Open world | Apr. 2015 | DX11 | |
Forza Horizon 4 | Racing | Oct. 2018 | DX12 |
All told, I’m pleasantly surprised by the number of DirectX 12-enabled AAA games available this year. More than half of the benchmark suite is using DX12, with both AMD and NVIDIA cards showing performance gains across all of the games using this API. So this is a far cry from the early days of DX12, where using the low-level API would often send performance backwards. And speaking of low-level APIs, I’ve also thrown in Strange Brigade for this iteration, as it’s one of the only major Vulkan games to be released in the past year.
Finally, I’ve also kept Grand Theft Auto V as our legacy game for 2019. Despite being released for the PC over 4 years ago – and for game consoles 2 years before that – the game continues to be one of the top selling games on Steam. And even with its age, the scalability of the game means that it’s a heavy enough load to challenge even the latest video cards.
As for our hardware testbed, it too has been updated for the 2019 video card release cycle.
Internally we’ve made a pretty big change, going from an Intel HEDT platform (Core i7-7820X) to a standard desktop platform based around an overclocked Core i9-9900K and Z390 chipset. While we’ve used HEDT platforms for the GPU testbed for the last decade, HEDT is becoming increasingly irrelevant/compromised for gaming; while the extra PCIe lanes are nice, these platforms haven’t delivered the best CPU performance for games as of late.
By contrast, desktop processors with 8 cores now provide more than enough cores, and they also provide far better clockspeeds, delivering more of the single/lightly-threaded performance that games need. Furthermore, as SLI and Crossfire are on the rocks, the extra PCIe lanes aren’t as necessary as they once were.
On a side note, I had originally hoped to cycle in a Ryzen 3000 platform at this point, particularly for PCIe 4.0. However the timing of all of these hardware launches meant that we needed to go with an established platform, as it takes a week or so to build and validate a new GPU testbed. Plus with Ryzen 3000 not launching for another week, we wouldn’t have been able to use it for this review anyhow.
Otherwise the rest of our 2019 GPU testbed is relatively straightforward. With 32GB of RAM and a high-end Phison E12-based NVMe SSD, the system and any video cards being tested as well-fed. Enclosing all of this for our real-world style testing is our trusty NZXT Phantom 630 Windowed Edition case.
CPU: | Intel Core i9-9900K @ 5.0GHz |
Motherboard: | ASRock Z390 Taichi |
Power Supply: | Corsair AX1200i |
Hard Disk: | Phison E12 PCIe NVMe SSD (960GB) |
Memory: | G.Skill Trident Z RGB DDR4-3600 2 x 16GB (17-18-18-38) |
Case: | NZXT Phantom 630 Windowed Edition |
Monitor: | Asus PQ321 |
Video Cards: | NVIDIA GeForce GTX 2070 Super Founders Edition NVIDIA GeForce GTX 2060 Super Founders Edition NVIDIA GeForce GTX 2080 Founders Edition NVIDIA GeForce GTX 2070 Founders Edition NVIDIA GeForce GTX 2060 Founders Edition AMD Radeon RX Vega 64 |
Video Drivers: | NVIDIA Release 431.15 AMD Radeon Software Adrenalin 2019 Edition 19.6.3 |
OS: | Windows 10 Pro (1903) |
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coolkev99 - Tuesday, August 6, 2019 - link
I'm STILL running my 2500k. :-oGastec - Wednesday, July 17, 2019 - link
Because IT IS a high price for what it gives you.Opencg - Wednesday, July 3, 2019 - link
I just cannot back nvlink / sli. it is proven that developer and nvidia support fall short far too often. Sure you can run 4k 120fps most of the time but its not supported well enough across all titles. and issues like frame timing and imput lag are introduced. sli was good in older apis when it had the option for driver based sli aa. but newer apis require custom aa implementation and nobody has taken the time to make this tech work properly.Qasar - Wednesday, July 3, 2019 - link
Opencg you referring to SLI from 3dfx ?? i wonder how that version of SLI would work now a days.Opencg - Thursday, July 4, 2019 - link
Im mainly refering to how sli worked with older versions of direct x. In older versions the driver could force aa modes. With newer versions aa modes need to be programed in by the developer. For sli aa each card would render half of the samples for a given frame. The load on each card was almost the same. With alternating frame rendering each card renders every other frame and the load can vary from frame to frame. In the end it increases input lag or makes frame pacing less accurate or a little of both.Qasar - Friday, July 5, 2019 - link
ahh you're talking about nvidia's SLI.. not 3dfx's :-)Opencg - Saturday, July 6, 2019 - link
nvlink is sli. they changed the name and upgraded the bridge but the tech is functionally the same and has the same issues. (actually the issues are getting worse due to sli becoming less common and developers spending less time on it)Qasar - Saturday, July 6, 2019 - link
yep.. but 3dfx sli, and nvidia sli.. only share the abbreviation, nothing else... 3dfx SLI, Scan Line Interweave, nvidia sli Scalable link interface, 3dfx's version.. no need to create profiles or anything.. add the 2nd card.. see a performance boost right away... too bad that way of combining cards, doesnt work now a days...nathanddrews - Wednesday, July 3, 2019 - link
"NVLink"Good one! That had me laughing to myself for a good 20 seconds.
Gastec - Wednesday, July 17, 2019 - link
SHILL ALERT!