Holiday 2006 Shopping Guide: GPUs
by Jarred Walton on December 13, 2006 5:15 AM EST- Posted in
- Guides
Performance Overview
Now that we've covered all of the various graphics cards that are currently available, you might be wondering which solution is really best for your needs. Users looking to upgrade to a faster graphics card might also be wondering how their current hardware compares to newer hardware, and how much money they might need to spend on an upgrade. One of the critical factors in determining how much graphics power you need is going to be your display. If you don't run at high resolutions with antialiasing, you really don't need a ton of horsepower for most games. Running tons of benchmarks with most of the graphics cards we've mentioned on a variety of games is beyond the scope of this article; however, we've created a rough summary of what sort of resolutions and detail settings you should be able to get from the various GPUs on the latest games. (Older titles are less demanding, so you should be able to crank up the details/resolution.)
This is of course somewhat ad hoc, and individual opinions about what is acceptable will vary, but you should be able to get some general guidelines of what to purchase - either for a new system or as an upgrade to your current hardware.
You can see in most instances that two slower GPUs will end up offering a worse price/performance ratio than a single faster GPU. That's why we've downplayed multi-GPU configurations throughout this article. Why buy two 7300 GT cards when you can get a single 7600 GT for less money? Until you max out the single GPU options, there's not much point in buying two GPUs.
In terms of the recommended settings, we generally feel that you should disable antialiasing and increase your resolution first, and only when you are running at your monitor's maximum/native resolution would we begin to worry about turning on antialiasing. That is especially true with LCDs, as running at anything less than the native resolution will tend to create a blurry effect. If you disagree and prefer lower resolutions with antialiasing, on average turning on 4xAA will have the same impact on performance as increasing the resolution one or two notches, i.e. 1024x768 4xAA will often run about as fast as 1280x1024-1600x1200 0xAA. There are of course exceptions to this rule, but it should serve as a good baseline estimate.
The recommended settings listed on the table above are basically an estimate of what settings more recent/demanding games will allow you to use - games like Prey, Oblivion, Neverwinter Nights 2, Company of Heroes, etc. There are a lot of overlapping resolutions listed, which is to be expected. For example, the difference between an X1800 XT and an X1800 XTX isn't going to be so great that the latter allows you to run higher detail settings. If you are looking at upgrading your graphics card, you'll want to get something that opens the possibility of running clearly improved resolutions/settings. As another example, we wouldn't recommend upgrading from a GeForce 6800 GT to a GeForce 7600 GT, because even though the latter is faster they are fundamentally similar in terms of performance. You would be better off spending a bit more money to get something like a Radeon X1950 Pro instead, so that you would truly notice a difference in performance.
Now that we've covered all of the various graphics cards that are currently available, you might be wondering which solution is really best for your needs. Users looking to upgrade to a faster graphics card might also be wondering how their current hardware compares to newer hardware, and how much money they might need to spend on an upgrade. One of the critical factors in determining how much graphics power you need is going to be your display. If you don't run at high resolutions with antialiasing, you really don't need a ton of horsepower for most games. Running tons of benchmarks with most of the graphics cards we've mentioned on a variety of games is beyond the scope of this article; however, we've created a rough summary of what sort of resolutions and detail settings you should be able to get from the various GPUs on the latest games. (Older titles are less demanding, so you should be able to crank up the details/resolution.)
This is of course somewhat ad hoc, and individual opinions about what is acceptable will vary, but you should be able to get some general guidelines of what to purchase - either for a new system or as an upgrade to your current hardware.
Approximate Performance Ranking | |||
GPU | Resolution | Detail | Price |
Radeon X300 SE | 640x480-800x600 | Minimum-Med; 0xAA | $38 |
GeForce 6200 TC | 640x480-800x600 | Minimum-Med; 0xAA | $38 |
Radeon X300 LE | 640x480-800x600 | Minimum-Med; 0xAA | $70 |
GeForce 7100 GS | 640x480-800x600 | Minimum-Med; 0xAA | $49 |
Radeon X550 HM | 640x480-1024x768 | Low-Med; 0xAA | $47 |
Radeon X550 | 640x480-1024x768 | Low-Med; 0xAA | $60 |
Radeon X700 | 640x480-1024x768 | Low-Med; 0xAA | $75 |
GeForce 7300 LE | 640x480-1024x768 | Low-Med; 0xAA | $52 |
GeForce 7300 GS | 640x480-1024x768 | Low-Med; 0xAA | $59 |
Radeon X1300 | 800x600-1280x1024 | Low-High; 0xAA | $52 |
GeForce 6600 LE | 800x600-1280x1024 | Low-High; 0xAA | $66 |
Radeon X1300 Pro | 800x600-1280x1024 | Low-High; 0xAA | $75 |
GeForce 7300 GT | 1024x768-1280x1024 | Low-High; 0xAA | $75 |
Radeon X1300 XT | 1024x768-1280x1024 | Low-High; 0xAA | $108 |
Radeon X1600 Pro | 1024x768-1280x1024 | Low-High; 0xAA | $91 |
GeForce 6600 GT | 1024x768-1280x1024 | Med-High; 0xAA | $85* |
Radeon X1600 XT | 1024x768-1280x1024 | Med-High; 0xAA | $119 |
Radeon X1650 Pro | 1024x768-1280x1024 | Med-High; 0xAA | $105 |
Radeon X800 | 1024x768-1280x1024 | Med-High; 0xAA | $85* |
GeForce 6800 | 1024x768-1280x1024 | Med-High; 0xAA | $90* |
GeForce 7600 GS | 1024x768-1280x1024 | Med-High; 0xAA | $109 |
Radeon X1600 Pro CF | 1024x768-1600x1200 | Med-High; 0x-2xAA | $182 |
Radeon X800 Pro | 1024x768-1600x1200 | Med-High; 0x-2xAA | $125* |
GeForce 6800 GT | 1024x768-1600x1200 | Med-High; 0x-2xAA | $175* |
GeForce 6800 GS | 1024x768-1600x1200 | Med-High; 0x-2xAA | $135* |
GeForce 6800 SLI | 1024x768-1600x1200 | Med-High; 0x-2xAA | $170* |
GeForce 6600 GT SLI | 1024x768-1600x1200 | Med-High; 0x-2xAA | $170* |
GeForce 7300 GT SLI | 1024x768-1600x1200 | Med-High; 0x-2xAA | $150 |
GeForce 6800 Ultra | 1024x768-1600x1200 | Med-High; 0x-2xAA | $175* |
Radeon X850 XT | 1024x768-1600x1200 | Med-High; 0x-2xAA | $135* |
GeForce 7600 GT | 1024x768-1600x1200 | Med-High; 0x-2xAA | $135 |
Radeon X1650 XT | 1024x768-1600x1200 | Med-High; 0x-2xAA | $156 |
GeForce 7800 GS | 1024x768-1600x1200 | Med-High; 0x-2xAA | $230 |
GeForce 7600 GS SLI | 1024x768-1600x1200 | Med-High; 0x-2xAA | $218 |
Radeon X1600 XT CF | 1024x768-1600x1200 | Med-High; 0x-2xAA | $238 |
Radeon X1650 Pro CF | 1024x768-1600x1200 | Med-High; 0x-2xAA | $210 |
Radeon X1800 GTO | 1024x768-1600x1200 | Med-High; 0x-4xAA | $145 |
GeForce 7900 GS | 1024x768-1600x1200 | Med-High; 0x-4xAA | $186 |
Radeon X1800 XL | 1024x768-1600x1200 | Med-High; 0x-4xAA | $240* |
Radeon X1900 AIW | 1024x768-1600x1200 | Med-High; 0x-4xAA | $220 |
GeForce 7800 GT | 1024x768-1600x1200 | Med-High; 0x-4xAA | $185* |
GeForce 6800 GS SLI | 1024x768-1600x1200 | Med-High; 0x-4xAA | $270* |
GeForce 6800 GT SLI | 1024x768-1600x1200 | Med-High; 0x-4xAA | $350* |
GeForce 6800 Ultra SLI | 1024x768-1600x1200 | Med-High; 0x-4xAA | $350* |
GeForce 7800 GTX | 1280x1024-1920x1200 | High; 0x-4xAA | $250* |
Radeon X1800 XT | 1280x1024-1920x1200 | High; 0x-4xAA | $300* |
Radeon X1900 GT v2.0 | 1280x1024-1920x1200 | High; 0x-4xAA | $176 |
GeForce 7900 GT | 1280x1024-1920x1200 | High; 0x-4xAA | $246 |
Radeon X1900 GT | 1280x1024-1920x1200 | High; 0x-4xAA | $176 |
Radeon X1650 XT CF | 1280x1024-1920x1200 | High; 0x-4xAA | $312 |
GeForce 7600 GT SLI | 1280x1024-1920x1200 | High; 0x-4xAA | $270 |
GeForce 7950 GT | 1280x1024-1920x1200 | High; 2x-4xAA | $249 |
GeForce 7800 GTX 512 | 1280x1024-1920x1200 | High; 2x-4xAA | $460* |
Radeon X1950 Pro | 1280x1024-1920x1200 | High; 2x-4xAA | $206 |
GeForce 7900 GTO | 1280x1024-1920x1200 | High; 2x-4xAA | $310 |
Radeon X1900 XT 256MB | 1280x1024-1920x1200 | High; 2x-4xAA | $275 |
GeForce 7800 GS SLI | 1280x1024-1920x1200 | High; 2x-4xAA | $460 |
GeForce 7800 GT SLI | 1280x1024-1920x1200 | High; 2x-4xAA | $370* |
GeForce 7900 GS SLI | 1280x1024-1920x1200 | High; 2x-4xAA | $372 |
GeForce 7900 GTX | 1280x1024-1920x1200 | High; 2x-4xAA | $430 |
Radeon X1900 XT | 1280x1024-1920x1200 | High; 2x-4xAA | $335 |
Radeon X1900 XTX | 1280x1024-1920x1200 | High; 2x-4xAA | $400 |
Radeon X1950 XT 256 | 1280x1024-1920x1200 | High; 2x-4xAA | $259 |
Radeon X1950 XTX | 1280x1024-1920x1200 | High; 2x-4xAA | $378 |
Radeon X1900 GT CF | 1280x1024-1920x1200 | High; 2x-4xAA | $352 |
Radeon X1800 XT CF | 1280x1024-1920x1200 | High; 2x-4xAA | $600* |
Radeon X1950 Pro CF | 1280x1024-1920x1200 | High; 2x-4xAA | $412 |
GeForce 7800 GTX SLI | 1280x1024-1920x1200 | High; 2x-4xAA | $500* |
GeForce 7900 GT SLI | 1600x1200-1920x1200 | High; 2x-4xAA | $492 |
GeForce 7950 GX2 | 1600x1200-2560x1600 | High-Max; 0x-4xAA | $465 |
GeForce 8800 GTS | 1600x1200-2560x1600 | High-Max; 0x-4xAA | $455 |
GeForce 7950 GT SLI | 1600x1200-2560x1600 | High-Max; 0x-4xAA | $498 |
GeForce 7800 GTX 512 SLI | 1600x1200-2560x1600 | High-Max; 0x-4xAA | $920* |
GeForce 7900 GTO SLI | 1600x1200-2560x1600 | High-Max; 0x-4xAA | $620 |
GeForce 7950 GX2 QSLI | 1600x1200-2560x1600 | High-Max; 2x-4xAA | $930 |
GeForce 7900 GTX SLI | 1600x1200-2560x1600 | High-Max; 2x-4xAA | $860 |
Radeon X1900 XT CF | 1600x1200-2560x1600 | High-Max; 2x-4xAA | $770 |
Radeon X1950 XTX CF | 1600x1200-2560x1600 | High-Max; 2x-4xAA | $774 |
GeForce 8800 GTX | 1920x1200-2560x1600 | High-Max; 2x-4xAA | $610 |
GeForce 8800 GTS SLI | 1920x1200-2560x1600 | Maximum; 2x-4xAA | $910 |
GeForce 8800 GTX SLI | 1920x1200-2560x1600 | Maximum; 4xAA | $1220 |
* - Prices for these parts are prone to fluctuation, as these are discontinued products.
You can see in most instances that two slower GPUs will end up offering a worse price/performance ratio than a single faster GPU. That's why we've downplayed multi-GPU configurations throughout this article. Why buy two 7300 GT cards when you can get a single 7600 GT for less money? Until you max out the single GPU options, there's not much point in buying two GPUs.
In terms of the recommended settings, we generally feel that you should disable antialiasing and increase your resolution first, and only when you are running at your monitor's maximum/native resolution would we begin to worry about turning on antialiasing. That is especially true with LCDs, as running at anything less than the native resolution will tend to create a blurry effect. If you disagree and prefer lower resolutions with antialiasing, on average turning on 4xAA will have the same impact on performance as increasing the resolution one or two notches, i.e. 1024x768 4xAA will often run about as fast as 1280x1024-1600x1200 0xAA. There are of course exceptions to this rule, but it should serve as a good baseline estimate.
The recommended settings listed on the table above are basically an estimate of what settings more recent/demanding games will allow you to use - games like Prey, Oblivion, Neverwinter Nights 2, Company of Heroes, etc. There are a lot of overlapping resolutions listed, which is to be expected. For example, the difference between an X1800 XT and an X1800 XTX isn't going to be so great that the latter allows you to run higher detail settings. If you are looking at upgrading your graphics card, you'll want to get something that opens the possibility of running clearly improved resolutions/settings. As another example, we wouldn't recommend upgrading from a GeForce 6800 GT to a GeForce 7600 GT, because even though the latter is faster they are fundamentally similar in terms of performance. You would be better off spending a bit more money to get something like a Radeon X1950 Pro instead, so that you would truly notice a difference in performance.
51 Comments
View All Comments
Jodiuh - Wednesday, December 13, 2006 - link
The FR bought release day from Fry's had a 39C transistor and hit 660/1000. The AR ordered online last week has a 40C transistor and hits 630/1000. It may not be quite as fast, but I'll be keeping the newer AR w/ the 40C transistor...comforts me at night. :DJodiuh - Thursday, December 14, 2006 - link
Reply from EVGA!Jod,
AR= Etail/Retail RoHS compliant
FR= Frys Retail RoHS compliant
All of our cards had the correct transistor value when shipped out.
Regards,
munky - Wednesday, December 13, 2006 - link
Again, this is completely wrong. The major difference between the x1800 and x1900 cards is that the x1900's have 3 pixel shaders per "pipe", whereas the x1800's only have one. If anything, the x1900 pipes are more powerful.
evonitzer - Wednesday, December 13, 2006 - link
Akin to my comment above, quads are the thing these days, so the 1900 series has 4 pixel shaders per pipe. And if you go back to the original article when the 1900 was released, you'll see that the whole architecture is closer to 4 x1600's than 3 x1800's, either of which would result in the 48 shaders that we see. I recommend you read the first few pages of the debut article, but I think we can agree that the shaders in the x1800 were probably more potent than the ones in the 1600, so the 1900 is probably a little wimpier per shader than the 1800. However, it has 3 times as many, so it's better.Also the comment was probably intended to dissuade people from assuming that the 1900 would be 3 times better than the 1800, and that there is a difference of architectures going on here.
JarredWalton - Wednesday, December 13, 2006 - link
Ding! That was a main point of talking about the changes in architecture. In the case of the X1650 XT, however, double the number of pixel shaders really does end up being almost twice as fast as the X1600 XT.
I also added a note on the page talking about the G80 mentioning that they have apparently taken a similar route, using many more "less complex" shader units in order to provide better overall performance. I am quite sure that a single G80 pixel shader (which of course is a unified shader, but that's beside the point) is not anywhere near as powerful as a single G70 pixel shader. When you have 96/128 of them compared to 24, however, more definitely ends up being better. :-)
munky - Wednesday, December 13, 2006 - link
The 7600gt is 12 pipes. The x1650xt is 8 pipes with 3 pixel shaders each. You may want to rethink the statement quoted above.
evonitzer - Wednesday, December 13, 2006 - link
What he meant were "pixel shaders", which seem to be interchanged with pipelines quite often. If you look on the table you'll see that the x1650xt is listed as having 24 pixel pipelines, and the 7600gt has 12 pixel pipelines, when they should read shaders instead.Also quads seem to be the thing, so the 7600 gt probably has 3 quads of shaders, and the 1650 has twice that with 6 quads. Pixel shaders, to be more exact.
JarredWalton - Wednesday, December 13, 2006 - link
I have changed references from "pixel pipelines" to "pixel shaders". While it may have been a slight error in semantics to call them pipelines before, the basic summary still stands. ATI needed more pixel shaders in order to keep up with the performance and video was offering, indicating that each pixel shader from ATI is less powerful (overall -- I'm sure there are instances where ATI performs much better). This goes for your comment about X1800 below as well.Spoelie - Wednesday, December 13, 2006 - link
why does nvidia always gets replaced to "and video" in your texts? here and in the article :)JarredWalton - Wednesday, December 13, 2006 - link
Speech recognition does odd things. I don't proof posts as well as I should. :)