The Current State of DirectX 12 & WDDM 2.0

Although DirectX 12 is up and running in the latest public release of Windows 10, it and many of its related components are still under development. Windows 10 itself is still feature-incomplete, so what we’re looking at here today doesn’t even qualify as beta software. As a result today’s preview should be taken as just that: an early preview. There are still bugs, and performance and compatibility is subject to change. But as of now everything is far enough along that we can finally get a reasonable look at what DirectX 12 is capable of.

From a technical perspective the DirectX 12 API is just one part of a bigger picture. Like Microsoft’s last couple of DirectX 11 minor version upgrades, DirectX 12 goes hand-in-hand with a new version of the Windows Display Driver Model, WDDM 2.0. In fact WDDM 2.0 is the biggest change to WDDM since the driver model was introduced in Windows Vista, and as a result DirectX 12 itself represents a very large overhaul of the Windows GPU ecosystem.

Top: Radeon R9 290X. Bottom: GeForce GTX 980

Microsoft has not released too many details on WDDM 2.0 so far – more information will be released around GDC 2015 – but WDDM 2.0 is based around enabling DirectX 12, adding the necessary features to the kernel and display drivers in order to support the API above it. Among the features tied to WDDM 2.0 are DX12’s explicit memory management and dynamic resource indexing, both of which wouldn’t have been nearly as performant under WDDM 1.3. WDDM 2.0 is also responsible for some of the baser CPU efficiency optimizations in DX12, such as changes to how memory residency is handled and how DX12 applications can more explicitly control residence.

The overhauling of WDDM for 2.0 means that graphics drivers are impacted as well as the OS, and like Microsoft, NVIDIA and AMD have been preparing for WDDM 2.0 with updated graphics drivers. These drivers are still a work in progress, and as a result not all hardware support is enabled and not all bugs have been worked out.

DirectX 12 Support Status
  Current Status Supported At Launch
AMD GCN 1.2 (285) Working Yes
AMD GCN 1.1 (290/260 Series) Working Yes
AMD GCN 1.0 (7000/200 Series) Buggy Yes
NVIDIA Maxwell 2 (900 Series) Working Yes
NVIDIA Maxwell 1 (750 Series) Working Yes
NVIDIA Kepler (600/700 Series) Working Yes
NVIDIA Fermi (400/500 Series) Not Active Yes

In short, among AMD and NVIDIA their latest products are up and running in WDDM 2.0, but not on all of their earlier products. In AMD’s case GCN 1.0 cards are supported under their WDDM 2.0 driver, but we are encountering texturing issues in Star Swarm that do not occur with GCN 1.1 and later. Meanwhile in NVIDIA’s case, as is common for NVIDIA beta drivers they only ship with support enabled for their newer GPUs – Kepler, Maxwell 1, and Maxwell 2 – with Fermi support disabled. Both AMD and NVIIDA have already committed to supporting DirectX 12 (and by extension WDDM 2.0) on GCN 1.0 and later and Fermi and later respectively, so while we can’t test these products today, they should be working by the time DirectX 12 ships.

Also absent for the moment is a definition for DirectX 12’s Feature Level 12_0 and DirectX 11’s 11_3. Separate from the low-level API itself, DirectX 12 and its high-level counterpart DirectX 11.3 will introduce new rendering features such as volume tiled resources and conservative rasterization. While all of the above listed video cards will support the DirectX 12 low-level API, only the very newest video cards will support FL 12_0, and consequently be fully DX12 compliant on both a feature and API basis. Like so many other aspects of DirectX 12, Microsoft is saving any discussion of feature levels for GDC, at which time we should find out what the final feature requirements will be and which (if any) current cards will fully support FL 12_0.

Finally, with Microsoft’s announcement of their Windows 10 plans last month, Microsoft is also finally clarifying their plans for the deployment of DirectX 12. Because DirectX 12 and WDDM 2.0 are tied at the hip, and by extension tied to Windows 10, DirectX 12 will only be available on Windows 10. Windows 8/8.1 and Windows 7 will not be receiving DirectX 12 support.

DirectX 12 Supported OSes
  Will Support DX12? Required WDDM Version
Windows 10 Yes 2.0
Windows 8.1 No N/A
Windows 8 No N/A
Windows 7 No N/A

Backporting DirectX 12 to earlier OSes would require backporting WDDM 2.0 as well, which brings with it several issues due to the fact that WDDM 2.0 is a kernel component. Microsoft would either have to compromise on WDDM 2.0 features in order to make it work on these older kernels, or alternatively would have to more radically overhaul these kernels to accommodate the full WDDM 2.0 feature set, the latter of which is a significant engineering task and carries a significant risk of breaking earlier Windows installations. Microsoft has already tried this once before in backporting parts of Direct3D 11.1 and WDDM 1.2 to Windows 7, only to discover that even that smaller-scale project had compatibility problems. A backport of DirectX 12 would in turn be even more problematic.

The bright side of all of this is that with Microsoft’s plans to offer Windows 10 as a free upgrade for Windows 7/8/8.1 users, the issue is largely rendered moot. Though DirectX 12 isn’t being backported, Windows users will instead be able to jump forward for free, so unlike Windows 8 this will not require spending money on a new OS just to gain access to the latest version of DirectX. This in turn is consistent with Microsoft’s overall plans to bring all Windows users up to Windows 10 rather than letting the market get fragmented among different Windows versions (and risk repeating another XP), so the revelation that DirectX 12 will not get backported has largely been expected since Microsoft’s Windows 10 announcement.

Meanwhile we won’t dwell on the subject too much, but DirectX 12 being limited to Windows 10 does open up a window of opportunity for Mantle and OpenGL Next. With Mantle already working on Windows 7/8 and OpenGL Next widely expected to be similarly portable, these APIs will be the only low-level APIs available to earlier Windows users.

The DirectX 12 Preview Star Swarm & The Test
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  • silverblue - Saturday, February 7, 2015 - link

    This is but one use case. There does need to be an investigation into why AMD is so poor here with all three APIs, however - either a hardware deficiency exposed by the test, or NVIDIA's drivers just handle it better. I'll hold off on the conspiracy theories for now; this isn't Ubisoft, after all.
  • AnnonymousCoward - Friday, February 6, 2015 - link

    Finally a reason to move on from XP!
  • BadThad - Saturday, February 7, 2015 - link

    Great article! Thanks Ryan
  • PanzerEagle - Saturday, February 7, 2015 - link

    Great article! Would like to see a follow uo/ add on article with a system that mimics and Xbox one. Since windows 10 is coming to the One it would be great to see the performance delta for the Xbox.
  • thunderising - Saturday, February 7, 2015 - link

    So.

    Mantle is better, eh.
  • Nuno Simões - Tuesday, February 10, 2015 - link

    How did you come to that conclusion after this article?
  • randomguy1 - Saturday, February 7, 2015 - link

    As per the GPU scaling results, the percentage gain for Radeon cards is MUCH higher than Nvidia's cards. Although Nvidia had been ahead of AMD in terms of optimising the software with the hardware, but with the release of DX12, they are almost at level ground. What this means is that similarly priced Radeon cards will get a huge boost in performance as compared to their Nvidia counter parts. This is a BIG win for AMD.
  • nulian - Saturday, February 7, 2015 - link

    If you read the article it said we don't know why AMD has so bad performance on CPU it might be because NVIDIA drivers work better with multithreading on DX11 then AMD and the benchmark was originally written for AMD.
  • calzone964 - Saturday, February 7, 2015 - link

    I hope Assassin's Creed Unity is patched with this when Windows 10 releases. That game needs this so much...
  • althaz - Saturday, February 7, 2015 - link

    "AMD is banking heavily on low-level APIs like Mantle to help level the CPU playing field with Intel, so if Mantle needs 4 CPU cores to fully spread its wings with faster cards, that might be a problem."

    Actually - this is an extra point helping AMD out. Their CPUs get utterly crushed in single-threaded performance, but by and large at similar prices their CPUs will nearly always have more cores. Likely AMD simply don't care about dual-core chips - because they don't sell any.

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