FreeSync Features

In many ways FreeSync and G-SYNC are comparable. Both refresh the display as soon as a new frame is available, at least within their normal range of refresh rates. There are differences in how this is accomplished, however.

G-SYNC uses a proprietary module that replaces the normal scaler hardware in a display. Besides cost factors, this means that any company looking to make a G-SYNC display has to buy that module from NVIDIA. Of course the reason NVIDIA went with a proprietary module was because adaptive sync didn’t exist when they started working on G-SYNC, so they had to create their own protocol. Basically, the G-SYNC module controls all the regular core features of the display like the OSD, but it’s not as full featured as a “normal” scaler.

In contrast, as part of the DisplayPort 1.2a standard, Adaptive Sync (which is what AMD uses to enable FreeSync) will likely become part of many future displays. The major scaler companies (Realtek, Novatek, and MStar) have all announced support for Adaptive Sync, and it appears most of the changes required to support the standard could be accomplished via firmware updates. That means even if a display vendor doesn’t have a vested interest in making a FreeSync branded display, we could see future displays that still work with FreeSync.

Having FreeSync integrated into most scalers has other benefits as well. All the normal OSD controls are available, and the displays can support multiple inputs – though FreeSync of course requires the use of DisplayPort as Adaptive Sync doesn’t work with DVI, HDMI, or VGA (DSUB). AMD mentions in one of their slides that G-SYNC also lacks support for audio input over DisplayPort, and there’s mention of color processing as well, though this is somewhat misleading. NVIDIA's G-SYNC module supports color LUTs (Look Up Tables), but they don't support multiple color options like the "Warm, Cool, Movie, User, etc." modes that many displays have; NVIDIA states that the focus is on properly producing sRGB content, and so far the G-SYNC displays we've looked at have done quite well in this regard. We’ll look at the “Performance Penalty” aspect as well on the next page.

One other feature that differentiates FreeSync from G-SYNC is how things are handled when the frame rate is outside of the dynamic refresh range. With G-SYNC enabled, the system will behave as though VSYNC is enabled when frame rates are either above or below the dynamic range; NVIDIA's goal was to have no tearing, ever. That means if you drop below 30FPS, you can get the stutter associated with VSYNC while going above 60Hz/144Hz (depending on the display) is not possible – the frame rate is capped. Admittedly, neither situation is a huge problem, but AMD provides an alternative with FreeSync.

Instead of always behaving as though VSYNC is on, FreeSync can revert to either VSYNC off or VSYNC on behavior if your frame rates are too high/low. With VSYNC off, you could still get image tearing but at higher frame rates there would be a reduction in input latency. Again, this isn't necessarily a big flaw with G-SYNC – and I’d assume NVIDIA could probably rework the drivers to change the behavior if needed – but having choice is never a bad thing.

There’s another aspect to consider with FreeSync that might be interesting: as an open standard, it could potentially find its way into notebooks sooner than G-SYNC. We have yet to see any shipping G-SYNC enabled laptops, and it’s unlikely most notebooks manufacturers would be willing to pay $200 or even $100 extra to get a G-SYNC module into a notebook, and there's the question of power requirements. Then again, earlier this year there was an inadvertent leak of some alpha drivers that allowed G-SYNC to function on the ASUS G751j notebook without a G-SYNC module, so it’s clear NVIDIA is investigating other options.

While NVIDIA may do G-SYNC without a module for notebooks, there are still other questions. With many notebooks using a form of dynamic switchable graphics (Optimus and Enduro), support for Adaptive Sync by the Intel processor graphics could certainly help. NVIDIA might work with Intel to make G-SYNC work (though it’s worth pointing out that the ASUS G751 doesn’t support Optimus so it’s not a problem with that notebook), and AMD might be able to convince Intel to adopt DP Adaptive Sync, but to date neither has happened. There’s no clear direction yet but there’s definitely a market for adaptive refresh in laptops, as many are unable to reach 60+ FPS at high quality settings.

FreeSync Displays and Pricing FreeSync vs. G-SYNC Performance
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  • steve4king - Tuesday, March 24, 2015 - link

    Seiki will be releasing DP1.3 on a 4k monitor Q3 2015, however, for whatever reason, it's still going to be 60hz. Now if other monitors follow suit and R300 also includes displayPort 1.3 we can get out of this bottleneck!
  • wyewye - Friday, March 20, 2015 - link

    This is not a review, its a blatant brown-nosing to Amd fest.

    Nvidia can at any time add support for Adaptive sync in their drivers, thus supporting both Gsync and Adaptive sync.

    Amd will never be able to suppory both.

    Looks like Nvidia has all the options.
  • silverblue - Friday, March 20, 2015 - link

    They can, but why would they? As for AMD using NVIDIA tech, well... that's a well-trodden path and we all know what's at the end.
  • ijozic - Friday, March 20, 2015 - link

    Hmm.. All the listed screens are budget ones.. There are all either TN film or low res IPS screens. I hope it's just time needed for manufacturers to churn out their top models (e.g. 1440p 34" IPS or 27" 1440p 144Hz AHVA) and not some trend.
  • JarredWalton - Friday, March 20, 2015 - link

    By your logic all the G-SYNC displays are equally lousy (TN), with the exception of the upcoming Acer XB270HU. It's one of the primary complaints I have with G-SYNC to date: TN is usable, but IPS/AHVA/MVA are all better IMO.

    Side note: anyone else notice that IPS panels (esp. on laptops) seem to have issues with image persistence? I swear, I've played with laptops that are only a few months old and if you have a static window like Word open and then switch to a solid blue background or similar you'll see the Word outline remain for several minutes. Maybe it's just less expensive panels, but I don't know....
  • Strunf - Friday, March 20, 2015 - link

    I have an Intel CPU and a nVIDIA GC but bravo AMD that despite being some kind of underdog does revolutionize the market on the right way, Mantle, Freesync, what's next?

    I'm convinced Intel will support Freesync in the near future, I don't see why not, it's free and easy to implement on the graphics circuit and the monitors can benefit from it at almost no cost (proved by the firmware upgrades)...
  • ComputerGuy2006 - Friday, March 20, 2015 - link

    No talk at all about ULMB (Ultra Low Motion Blur)? I am guessing its just not supported?
  • JarredWalton - Friday, March 20, 2015 - link

    It's a display feature, not a FreeSync feature.
  • zodiacfml - Friday, March 20, 2015 - link

    Just get 120hz displays and be done with it.
  • knightspawn1138 - Friday, March 20, 2015 - link

    I think that since AMD has gotten the FreeSync details built into DisplayPort specifications, then all NVidia would have to do to be compatible with a FreeSync monitor is update their DisplayPort to the same revision. G-Sync will have to come down in price, or offer a significant benefit that isn't matched by FreeSync in order to stay viable.

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