It is not often that a company makes it debut into any market with a revolutionary new product. Most of the time, especially in the computer industry, companies build off of reputation formed by making quality products that are not necessarily considered cutting edge. Besides the marketing advantages that come with having a recognized brand name, advantages are also felt on the consumer front. Due to the fact that emerging and cutting edge products often cost a good amount of money, a consumer is usually wary of spending a significant amount on a brand that might not have the well-known reputation that others have. Although not new to Asia, SUMA System Corp. is brand new to the United States market, and their product, the SUMA Platinum 64 MB GeForce, is anything but old news. How does this new comer perform in such an elite market?

To answer this question, it would be helpful to first get some background information on the 64 MB GeForce. Luckily, this information is contained in our 64 MB GeForce Review. We highly suggest you read this to get more information regarding the impact of additional memory, as well as additional information regarding the GeForce 64 in general. Once this knowledge is acquired, we can then move on into discussing the SUMA Platinum GeForce and its worthiness in the 64 MB GeForce market. Let's begin by taking a look at the product specifications.

Key Features

NVIDIA GeForce 256 GPU (Graphics Processing Unit)
64 MB high-speed DDR SDRAM memory
350 MHz RAMDAC, up to 2048x1536 32 bit resolution
AGP 4X with Fast Write (30% faster transfer speed)
Transform, Lighting, Setup, Rendering Quad-Engine design
Drivers optimized for Pentium III SSE and AMD 3D NOW
OpenGL ICD and DirectX 7.0 Support
  • 2D / 3D Performance
    Next generation nVIDIA GeForce chip-set
    First-ever single chip GPU (Graphics Processing Unit)
    More enhanced 256-bit Graphics Architecture
    Up to 2048x1536 resolution, 32-bit color
    Full support for Direct X 6.x, 7.x and OpenGL 3D graphics
    Up to 128 MB Frame Buffer

    First integrated Transform and Lighting
    AGP 4x with Fast Write
    32-bit color ARGB with Destination Alpha
    32-bit Z / Stencil
    8-bit Stencil
    Cube Environment Mapping
    Anisotropic Texture Filtering
    350 MHz Palette-DAC
  • Video Acceleration
    Full frame playback
    DVD and HDTV-ready motion compensation for MPEG-2 decoding
    Industry's first 5-tap horizontal by 3-tap vertical video filtering
    8:1 up and down scaling on video overlay
    Separate hue, saturation, and brightness controls for the video overlay
    Complete VIP 2.0 Video Implementation (1x-8x Host, 75 MHz, 16-bit video port)
    Video DMA for efficient VIP host operations
  • OS and Driver Support
    Windows 2000, Windows NT 4.0, Windows 95 OSR 2.1, Windows 98, OS/2, Linux, BeOS
    display drivers
    Complete support for DirectDraw, Direct3D, DirectShow, ActiveX
    OpenGL ICD for full OpenGL
    Fully PC99 and PC99a Compliant


    Refresh Rate Support

    Resolution

    Color

    Max Refresh Rate (Hz)

    640 x 480

    256/65K/16M

    60 - 240

    800 x 600

    256/65K/16M

    60 - 240

    1024 x 768

    256/65K

    60 - 240

    1024 x 768

    16M

    60 - 200

    1152 x 864

    256/65K

    60 - 200

    1152 x 864

    16M

    60 - 170

    1280 x 960

    256/65K

    60 - 170

    1280 x 960

    16M

    60 - 150

    1280 x 1024

    256/65K

    60 - 170

    1280 x 1024

    16M

    60 - 150

    1600 x 900

    256/65K

    60 - 150

    1600 x 900
    16M
    60 - 120
    1600 x 1200
    256/65K
    60 - 120
    1600 x 1200
    16M
    60 - 100
    1920 x 1080
    256/65K
    60 - 100
    1920 x 1080
    16M
    60 - 85
    1920 x 1200
    256/65K
    60 - 100
    1920 x 1200
    16M
    60 - 85
    1920 x 1440
    256/65K
    60 - 85
    1920 x 1440
    16M
    60 - 75
    2048 x 1536
    256/65K
    60 - 75
    2048 x 1536
    16M
    60

The Card
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  • Dr AB - Friday, May 8, 2020 - link

    I have been reading these old articles for a while now, I do wonder how did they even managed to overclock cpu core & memory core separately? Wish I could knew that.

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